Shipping policy
**Important Notice: Canada Post Strike**
Due to the upcoming Canada Post strike starting November 15th, there may be shipping delays for your orders. To minimize disruptions, we are have alternative shipping providers in place.
Please note that we will not be able to ship to PO Boxes until the matter is resolved.
We apologize for any inconvenience this may cause and appreciate your understanding.
Boxed Items
$11.99 Flat Rate BC/Alberta. $175+ Free Shipping
$20 Flat Rate Rest of Canada. $250+ Free Shipping
Trading Cards (Envelopes)
$2.99 Canada Post Standard Mail
$7.00 Flat Rate Canada Post (Tracking Included).
$75+ Free Shipping
Important Information:
All Trading Cards are shipped with care in bubble envelopes.
Canada Post or UPS may be used for delivery, depending on the service selected.
Oversized orders or orders to remote areas may be subject to additional shipping fees. You will be contacted if this applies to your order.
Screen Free Games is not responsible for missing packages marked as delivered by the carrier.
Please double-check your shipping address before placing your order, as we are not responsible for incorrect addresses.
Please email us if you for any other questions or concerns info@screenfreegames.ca
In-Store Pickup Policy
Please Note:
Potential Wait Time: In-store pickup orders may take up to 3 business days to process
Inventory Discrepancies: Please be aware that in-store inventory may differ from what is shown online.
Order Confirmation: You will receive a confirmation email once your order is ready for pickup.
Please email us if you for any other questions or concerns
info@screenfreegames.ca
Contact Us
Have a question or want to chat about board games? We'd love to hear from you!
Our Stores:
Surrey, BC:
Address: 1711 152 Street, Surrey BC (Semiahmoo Shopping Center - Near the Food Court) Phone: 604-560-3385Abbotsford, BC:
Address: 182-32900 South Fraser Way, Abbotsford BC (Seven Oaks Shopping Centre - London Drugs Entrance) Phone: 604-744-1980General Inquiries:
info@screenfreegames.ca
Return Policy
Refund policy Any Purchases Made in November or December have an extended return time until December 31st We have a 7-day return and 30-day exchange Policy, which means you have 7 days after receiving your item to request a return or 30 days to request an exchange. To be eligible for a return or exchange, your item must be in the same condition that you received it, unopened, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase. To start a return, you can contact us at info@screenfreegames.ca. Please note that returns will need to be sent to the following address: 134 - 1711 152nd Surrey BC Customer is responsible to pay for the return fee and only the game will be refunded, not the shipping cost that was paid to ship. Items sent back to us without first requesting a return will not be accepted. You can always contact us for any return question at info@screenfreegames.ca. All Magic and Pokemon products are final sale. Damages and issues Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. Exceptions / non-returnable items Unfortunately, we cannot accept returns on sale items or opened items Exchanges The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item. Refunds We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too. If more than 15 business days have passed since we’ve approved your return, please contact us at info@screenfreegames.ca.
Description
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.
As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.
Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)
Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.
Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.
Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.
Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.