Mystic Lands **Pre-Order**

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Price:
Sale price$84.94 Regular price$108.99
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    Important Information:

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    Cancellation Policy

    Cancellation of pre-orders and event tickets will incur a 10% processing fee.

    Quantity Reduction Policy

    Quantity reductions of pre-orders or event tickets will incur a 10% processing fee (based on the reduced quantity value). The fee is calculated based on the total original order value.

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Description

**Pre-Order**
Estimate Release Date 2027-02-26
This is an estimate and may not arrive at this date

Number of Players:
 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 14+


Step into the Age of Creation with Mystic Lands — the exciting new chapter in the world of Mystic Vale where every picture tells a story!


Many millennia ago, before the Blight’s corruption, powerful entities known as Druids helped shape the lands. To them, many years were but as a single day or night, and they invested this vast time into creating a world of unparalleled beauty. They drew mana from the land, the beasts, and the waters to weave magic and bring new life to the world. They balanced the sun and the rain to create harmony. And they journeyed on pilgrimages to each other’s sacred places -- the Vales -- to enrich their spirits and learn more of Creation’s mysteries. You are one of these Druids in the Age of Creation, and it is your turn to craft the beautiful fledgling world of Mystic Lands.


As a Druid with an evolving domain, you must seize the ancient mechanisms of the land to shape its flora, fauna, and magic, ushering in an era of fertility and growth. When you are the active player, you buy Advances to upgrade cards in your Land and enchant Vales to access various effects and rewards. You will cycle through your deck of cards over the course of the game, and it grows in power as you add Advances to cards and use Vales for their effects.


In general, you play cards to your Land area, add Advances to those cards, then put them in your Discard area. When your deck runs out of cards, shuffle the cards in your Discard to form a new deck. The first player to reach or exceed 25 Victory Points or place 10 of their Vale cubes triggers the end of the game. After other players play a final Day and Dusk phase, everyone counts the totals of their score track, Vale cards, and Advances. The player with the most Victory Points wins!


Contents:

  • 8 Arid Land Cards
  • 2 Fertile Land Cards
  • 2 Wild Land Cards
  • 1 Sacred Land Card
  • 1 Druid Card
  • 100 Custom Card Sleeves
  • 144 Advances
  • 16 Druid Advances
  • 43 Vale Cards
  • 1 Active Player Token
  • 4 Dice
  • 3 Double- Sided Vale Map Boards
  • 4 Wooden Wither Tokens
  • 4 Deck Vaults
  • 4 Velvet Card Bags
  • 1 Market Board
  • 20 Wooden Rain Tokens
  • 4 Wooden +60 Markers
  • 2 Wooden Market Board Tokens
  • 3 Works of Nature Condition Tokens
  • 1 Double- Sided Works of Nature Card
  • 14 Double- Sided Challenge Cards
  • 60 Wooden Vale Cubs in 4 Colors
  • 4 Wooden Mana Trackers
  • 4 Wooden Spirit Trackers
  • 4 Wooden VP Trackers
  • 4 Player Boards in 4 Colors

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