Dungeons & Dragons: Arcana Unleashed (Alt Cover)

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Description

Arcane Power for High Magic D&D Campaigns


With Dungeons & Dragons: Arcana Unleashed, players enter a world steeped in magic, where legendary spellcasters, arcane factions, and ancient traditions shape the course of entire realms. This English-language sourcebook elevates magic to a new level, offering extensive options for character creation, campaign design, and magical rewards. The alternate cover edition is especially appealing to collectors and core fans who value special editions on their shelves.


Comprehensive magic sourcebook with collector's alternate cover


Arcana Unleashed expands Dungeons & Dragons with a wealth of new options centered around arcane power: 8 new and revised subclasses, 33 new and revised spells, 19 magical creatures, 10 backgrounds, and more than 20 feats, all deeply rooted in arcane factions and magical traditions. Nine arcane factions and six group patrons provide Dungeon Masters with powerful tools for politics, intrigue, and power plays within a high-magic society, while 47 magic items—including evolving relics and legendary artifacts—enable long-term progression and recognizable signature items. The book also includes "Tomb of the Shadow Serpents," a level 1 introductory adventure designed for one or two play sessions, ideal for immediate use in the game. The alternate cover version, released by Wizards of the Coast as part of the D&D Season of Magic, is visually distinct from the standard cover and is ideally suited for premium shelf placement or as a highlight in online shops.


Additional Information


Arcana Unleashed is an English-language hardcover sourcebook for Dungeons & Dragons, compatible with the 2024 D&D rules. It is aimed at experienced players and Dungeon Masters who prefer highly magical settings, arcane subclasses, and intensive character customization. The target audience primarily includes D&D groups focused on magic-based gameplay, campaign settings with strong faction dynamics, and collectors who prefer alternate-cover editions from Wizards of the Coast. The recommended age is industry standard for role-players aged 12 and up, depending on language skills and experience with tabletop role-playing games.

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