Price:
Sale price$86.94 Regular price$129.99
  • Online stock may not reflect in-store availability. Contact us to check in-store inventory.

  • Orders with pre-ordered items will be held until all items are available for shipment.

  • Screen Free Games primarily uses UPS for shipping. In rural areas, we also use Purolator, especially in the event of a Canada Post strike.

    Boxed Items:

    British Columbia & Alberta: Flat Rate: $11.99
    Free Shipping on orders over $175

    Rest of Canada: Flat Rate: $20.00
    Free Shipping on orders over $250

    Trading Cards (Envelopes):

    Canada Post Standard Mail: $2.99 (no tracking)
    Canada Post Flat Rate (with Tracking): $7.00
    Free Shipping on orders over $75

    Important Information:

    All Trading Cards are shipped with care in bubble envelopes. Canada Post or UPS may be used for delivery, depending on the service selected. Oversized orders or orders to remote areas may be subject to additional shipping fees. You will be contacted if this applies to your order. Screen Free Games is not responsible for missing packages marked as delivered by the carrier. Please double-check your shipping address before placing your order, as we are not responsible for incorrect addresses.

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    Cancellation Policy

    Cancellation of pre-orders and event tickets will incur a 10% processing fee.

    Quantity Reduction Policy

    Quantity reductions of pre-orders or event tickets will incur a 10% processing fee (based on the reduced quantity value). The fee is calculated based on the total original order value.

    Policy Exceptions

    Release date delays, product allocation issues, and other logistics, production, or distribution factors outside of our control will not serve as reason to circumvent this policy.

    Resale/Speculative Orders

    Orders placed for multiple copies of a single item which are suspected to be for resale/speculative purposes may have their quantities reduced. Reductions made by Screen Free Games for this reason may also be subject to the 10% processing fee at management's discretion.

Description

***Online Sale Only***

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

***Online Sale Only***

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